About
Welcome
To the page of Michal Genserek, aka rincewind_cz. Here you can find some bits about me and some of my projects. Mostly game development, but also some linux and programming stuff.
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openSEEK
openSEEK
Re-implementation of the Seek and Destroy DOS game from the 90s, originally developed by Safari Software.
This is a work in progress. Will be updated with more information and playable online version shortly. :-)
Whoa! There is an article about this already.
And another one:
Another notice here:
About This Machine
genserek.net
| Host | genserek.net |
| Built with | Astro |
| Runtime | custom JS window manager |
| Typeface | Departure Mono by Helena Zhang (OFL) |
| Palette | #000000 / #ffffff / #e10600 |
| Greys | None. Every tone is a 1-bit dither pattern. |
| Screenshots | Atkinson dithering |
| Trackers & Ads | 0 |
GameDev
R U NUTS ???
- Year
- 2026
- Engine
- Love2D
Navigate a nut through a blueprint maze, avoiding traps and other hazards. All from a nut’s perspective. This is nuts, right?
Inspired by ideas from my older games and amazing And Yet It Moves.
Limitations
Game is in playable state and all levels can be completed, but due to time constraints, some planned features had to be cut. I’ve also isolated two levels that I wasn’t able to properly test before the jam ended, so they are not included in the main game. They can be accessed from the bonus menu, but finishing the second one will crash the game. Take it as a mind crashing outro. Game runs in fixed 1600x900 window, and there is no option to change it without modifying the source code, sorry.
Development
Game was made in about 4 days with very on and off development. All five assets were made by me in Inkscape, everything else is rendered using primitives. Levels were designed in my older level editor, which turned out to be especially buggy for this use case. Music and sounds, if you want to call them that, were recorded and processed in Audacity. Feel free to check out the source code but it’s a bit of a mess.
Lagimals
- Year
- 2017
- Engine
- Java / libGDX
Simple game written in about 14 hours or so. Your objective is to select correct animal based on the footstep trail in snow. Foot trail appears with little lag depending on how many animals are on the screen (you know, just to make things little more complicated). This game is intended to be played on mobile phones, but version for desktop system is available as well.
Technologies used: Java + libGDX, Inkscape
Controls: Mouse
Playable in the browser, hit Play below. :-)
PuckYou Marmelade Version
- Year
- 2016
- Engine
- Java / libGDX
Another implementation of ShuffleLand or Globulos idea. This time you can play some version of football in local co-op! Intended for tablets and phones, but fully playable on desktop too.
Controls: Mouse
Playable in the browser, hit Play below. :-)
Glassie
- Year
- 2014
- Engine
- Java / libGDX
LudumDare 29 Entry
Entry for LudumDare 29, theme Beneath the surface. Simple maze game with a twist: instead of moving the player, you move the maze around the player. The goal is to reach the exit of the maze. Inspired by the game And Yet It Moves. The game is written in Java / libGDX.
Released under the BSD Clear License.
Playable in the browser, hit Play below. :-)
Snowman Lander
- Year
- 2014
- Engine
- Java / libGDX
Snowman Lander! After long struggle snowmen finally learned how to fly! But they still need operator who will be controlling them from the Control Center!
Pick up a PC screen and enjoy the tour to the history of Snowmen landings!
Move with WASD or the arrow keys, space starts a level, ESC goes back to the menu.
Playable in the browser, hit Play below. :-)
One Rogue
- Year
- 2013
- Engine
- Java / libGDX
LudumDare 28 Entry
Entry for LudumDare 28, theme “You Only Get One”. Simple roguelike game where you have to survive as long as possible. The game is written in Java / libGDX.
Kill enough monsters to open the gate to the next level. Move with the arrow keys, spacebar uses a potion, i opens the inventory.
Playable in the browser, hit Play below. :-)
ShuffleLand
- Year
- 2013
- Engine
- Java / libGDX
LudumDare 27 Entry
Entry for LudumDare 27, theme “10 Seconds”. One of the first Globulos-like game I created. The game is written in Java / libGDX.
Playable in the browser, hit Play below. :-)
Blobea
- Year
- 2012
- Engine
- Java / libGDX
Cozy platformer inspired by the game Loco Roco. The sources are mess, there was no Gradle back then. I’m going to find a way to make it work again…
This is very TODO. Playable online version … hmmm.
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